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Here I Come to Save the Crunch…Ow.
April 26, 2004
Given that I made such a big deal in my blog about investing in
a copy of screenwriting software Final Draft, it's totally
logical that I should write an entry about…beta testing new online
RPG City
of Heroes.
What's that? I'm supposed to be writing spec scripts? Oh, I am.
I've got one here, titled "Shut up, you."
Anyway, I managed to participate in the beta testing of the game
for about three weeks. For the many of you who have no idea what
"beta testing" is, that's when game developers allow some people
to get some advance access to the game before it goes on sale in
order to help track down any bugs or flaws so they don't end up
in the final version.
I didn't find any bugs with the game. I did find several with my
computer. I need to buy some more RAM because I guess 256 MB just
isn't enough anymore. And I'm finally going to have to take the
jump to broadband, and because my local cable company has yet to
get its shit together, I have to deal with the one DSL provider
in my area -- Verizon. Every coworker who has gotten DSL through
them where I work has told me it takes about 12 calls to get them
to actually make your DSL to work.
I'm putting myself through all this because City of Heroes
is a fun, fun game, and I hope to enjoy it for a while. It's the
first Massively Multiplayer Online Role-Playing Game (MMORPG) where
you get to play super heroes and run around in spandex and beat
up villains.
It's very, very different from other MMORPGs, which I find a relief
after trying out Final Fantasy XI for several months and
growing tired of it. It's a lot more fast-paced and action-oriented.
There's very little "down time" if you don't want it. In game terms,
that refers to time you spend either crafting or buying the various
items/armors/weapons you need in order to survive battles with your
enemies. Development in FFXI was just so tedious (particularly
if you didn't have a group of friends working together, which I
didn't), that I just couldn't keep any interest. FFXI is
a huge, beautiful game with an amazing amount of content -- and
it bored me. City of Heroes is a much smaller game, but it's
a lot more fun and is filled with manic comic-book energy.
Also, I get to play a himbo. You see, normally in any RPG I play
whatever the equivalent of a mage is. You stand over in the corner
and point at a foe, click a button, and something horrible happens
to them. There's usually flames and screaming. I decided that for
once I would go for a fighter-type character who runs into the midst
of the foes and does horrible things to them face-to-face. So I
made a "scrapper" -- the game's archetype for hand-to-hand fighters.
Think Wolverine of the X-Men. My guy, who goes by the terribly creative
name of Jason Brass (there's a long, detailed origin explaining
why that I won't detail), has "spines" as his main set of powers.
Those are sharp, bony protrusions that pop out of your body and
stab people in the eye. Insert penis joke here. I joined a group
of other gay players, so believe me, I've heard them all. Anyway,
because I've got all these spines popping out of my character's
body, I can't wear lots of clothes, right? They'll all get ripped
and stuff. It's logical! I'm totally not running around in just
a pair of briefs because my character looks like a Bowflex ad. I
swear!
There's a wide mix of villains in the game. You've got several
street gangs, mafiosos (both American and Asian), a group of evil
mages, some creepy zombie animators, killer robots, aliens from
another dimension, an evil corporation, and other comic mainstays.
Strangely, the one thing that seems to be missing is organized groups
of the typical spandexed supervillains, like the Brotherhood of
Evil Mutants or the League of Injustice, or what have you. However,
I think a recent announcement that the first expansion of the game
will be called "City of Villains" and will likely allow players
to make these teams explains the decision.
The city is also pretty interactive. Through various methods, you
can get all the way up on top of the buildings (where you might
find some villains engaged in evil plotting). You go inside buildings
for certain missions and clean them out of baddies.
I highly recommend City of Heroes to any gamer who thinks
MMORPGs like Everquest or Star Wars Galaxies requires
too much of a time commitment to enjoy but wants something with
more depth than online strategy or first-person-shooter games.

"What sort of hero game would it be if they
didn't let you strike melodramatic poses?"
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